package com.asas.spaceflight.model;

public class Player extends PhysicalEntity {
	
	public enum State {
		IDLE, THROTTLE, DYING
	}
	
	private State state;	
	private float throttleAcceleration;
	private float spinSpeed;
	
	public Player() {
	}
	
	public State getState() {
		return state;
	}
	
	public void setState(State state) {
		this.state = state;
	}

	public float getThrottleAcceleration() {
		return throttleAcceleration;
	}

	public void setThrottleAcceleration(float throttleAcceleration) {
		this.throttleAcceleration = throttleAcceleration;
	}

	public float getSpinSpeed() {
		return spinSpeed;
	}

	public void setSpinSpeed(float spinSpeed) {
		this.spinSpeed = spinSpeed;
	}
}
